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- ╓─╖ ╓──┐ (tm) PLAYER DOCUMENTATION
- ╟─╨╖ A T T L E ║ ─╥ R I D
- ╙──╜ ╙──╜ B'Grid Revision History
- ────────────────────────────────────────────────────────────────────────────
- Version 2.0b - We have expanded on our original concepts with version 2.00 in
- we have managed to error proof 2.00b through extensive testing
- on a large variety of uniquely configured systems and through
- the comments and suggestions of our registered users. For all
- intents and purposes version 2.00b is the user corrected version
- of 2.00. We thank you for your patience and support throughout the
- development of Battle Grid.
-
- o Reduced initial game sending time from "its current sending
- time :)" to 20 seconds at 2400bps.
- o Increased speed of game play globally throughout Battle Grid.
- o Increased memory effeciency
- o Expanded compatibility of music and sound F/X to a wider variety
- of system configurations *Note* Some inconsistancies still exist
- with certain combinations of the AMI bios and QEMM.
- o The following commands have been changed:
- Radio from "U" to "R"
- Full Screen Map from "W" to "M"
- Read E-Mail from "R" to "E"
- Help accessed using both "?" and "H"
- o Game status now reflects whether players are Dead, Have Joined
- Is active or waiting for players, and whether or not its the
- players turn.
- o Players can now leave themselves "commander Notes" aka messages
- and notes to themselves.
- o Graphics off function now completely operational.
- o Now REALLY network compatible.
- o Terminal command line reduced to 2 commands (COM# <LOCKED/NOLOCKED>)
- o Music output device now selectable from within the game.
- o Music can now be toggled On/Off from within the game.
- o External Door.sys, Chain.txt, etc. can now be accessed from a
- selected path.
- o Fixing all known bugs.
-
-
-
- Version 2.0 - Battle Grid 1.0 was released to the public on March 25th, 1992.
- We at Locatha Ind, were suprised by the response we received
- during our first week of release, including several
- registrations from overseas countries. With this dramatic
- response to Bgrid, we felt it was necessary to reevaluate
- Bgrid 1.0 and search for areas that could use or needed
- improvements, such as user friendliness, ease of installation,
- eliminating the need for fossil drivers, improved graphics,
- added game features, and of course music and sound F/X.
- Of which, we feel that we have accomplished this with Battle
- Grid 2.0.
-
- We started implementing the new features as well as many feature
- ideas from our registered sysops on June 1st, 1992. Below is a
- list of all new/changed/upgraded features in Battle Grid 2.0.
-
- Internal o Eliminated the need for fossil drivers, and added advanced
- communications routines.
- o Added a Toggle so that local screen display can be turned off.
- o DTI, Data Transfer Intelligence, will now handle data transfer
- o Inproved command line, including a 'No Parm' Help screen &
- the parameter 'VER' for version of Bgrid.
-
- Graphical o Mech cockpit display, this shows the inside of your mech
- and has 3 windows(Left, Right, Foward) from which you can
- see out. You can see many things out the windows of your mech.
- o Added ability to see an enemy mech out of your cockpit window
- if they are adjacent to your mech. This will also show a small
- picture of the mech that denotes mech type.
- o Mines can now be seen from your cockpit windows.
- o Compass on the cockpit wall now shows you what direction
- your mech is facing at all times.
- o Equipment shop contains several new graphic pics, including
- blast radius which graphically shows the weapons blast.
- o New ending 'You Won' graphics.
- o New graphics in the Game Credits section.
- o When in the equipment shop and purchasing mechs, as you move
- through looking at the different mechs stastics the picture in
- the upper left window reflects the current mech selected.
- o New 'You Hit' and 'You Missed' pictures.
- o New 'Kill' Picture denotes when an emeny mech is killed.
- o Overview now shows a full screen map of the entire grid,
- and also displays your mechs position, Superstructurs,
- & all players captured land.
-
- Musical o Mech Cockpit Radio added, this radio accessed using the
- 'U' command allows you to choose from 6 musical themes
- which you would like, if any to play in the background
- while you are piloting your mech. The radio can also
- adjust the volume of the background music in real time, pick
- different selections, play selection, and stop playing.
- Now you can enjoy 4 track theme music while playing Bgrid.
- o added support for more sound devices, 14 in all, including
- Soundblaster, Disney Sound Source, Stero and Mono DACs,
- and of course the pc speaker.
- o New digital Sounds and F/X in MANY sections of the game and
- gameplay, which when played automatically half the volume
- of your selected theme music and play over them, after which
- the original volume is returned to.
- o Bgrid will now play music and/or digital F/X while sending
- and receiving data through the modem. This allows for music
- amd speech during the initial game sending as well as during
- acutal game play.
-
- Design o Now returns to Game Roster Screen instead of exiting Bgrid,
- when you quit the current game you are playing with Quit
- o Mail can now be aborted using the 'A'bort mail command.
- o 6 new mech types were added.
- o Pilot ability scores is now modified by mech type, due to
- some mechs having a better weapons computer, tracking, etc...
- o Pilots can now rotate their mechs using the 1 & 3 on the
- number keypad. Although mechs automatically turn to face the
- correct direction when you move them.
- o Terrain types now affect mechs movement, now certain mechs are
- geared for traversing certain terrains better than others.
- o Mines can now be detected using the rotate mech commands,
- this ability is based on your recon skill and your mech.
-
-